Where Heuristics Die.
And Combat Automation Gets Caught.

Standardized combat benchmark evaluating behavioral Cloud ML against traditional heuristic engines across real-time competitive combat streams.

Evaluation Windows
500K+ Verified Combat Sequences
Auto Crystal Precision
99.4% Competitive Benchmark Stream
False Positive Rate
< 0.001% Zero False Bans on Legit Players
Flat Server TPS
20.00 0.00ms Main-Thread Cost

Combat Intelligence Index

Direct empirical comparison between Cloud Machine Learning and traditional threshold checkers across competitive combat replays.

4 of 4 evaluated engines

Anticheat Combat Intelligence Index

Comprehensive evaluation across HT1–LT5 combat datasets: Auto Crystal, Respawn Anchor & Auto Totem.

99
Ecstacy v2.4 Cloud ML
58
Shard v1.8 AI
39
TotemGuard v1.2 Delay
14
GrimAC v2.3 Physics
Ground-Truth Telemetry Datasets: MCTiers MCTiers HT1 – LT5 PvPTiers PvPTiers HT1 – LT5 Replayed against unmanipulated raw Netty packet byte streams.

Combat Performance Index vs. Ban Reliability

Detection Accuracy Index plotted against Ban Precision on HT1–LT5 verified replays.

Evaluated on 37,291 verified telemetry windows (HT1–LT5 competitive replays) Domain Scoped: TotemGuard = AutoTotem only · Shard = Aim only · Grim = Movement only · Ecstacy = Full Suite
Most attractive quadrant (High Precision & Recall)
•••• Pareto frontier line

Production Combat Engines

Empirical metrics measured per-window on real-world competitive combat match streams.

Auto Crystal Engine

Deep Learning Combat Classifier
Production · v2.4
Precision 99.4%
Recall 97.4%
F1 Score 98.4%
Target Scope: High-Tier Competitive Crystal PvP
False Positive Rate: < 0.001% per session
Server TPS Cost: 0.00 TPS

Anchor Macro Engine

Deep Learning Sync Classifier
Production · v2.1
Precision 99.0%
Recall 95.2%
F1 Score 97.1%
Target Scope: Nether & Respawn Anchor PvP
False Positive Rate: < 0.005% per session
Server TPS Cost: 0.00 TPS

Auto Totem Engine

Deep Learning Inventory Classifier
Production · v2.2
Precision 99.2%
Recall 96.8%
F1 Score 98.0%
Target Scope: Competitive Hotkeying & Pop Response
False Positive Rate: < 0.002% per session
Server TPS Cost: 0.00 TPS

Modern Combat & CPvP Detection Matrix

Empirical capability benchmark and verified codebase analysis across modern 1.21+ anticheat engines.

Modern Detection Vector
Ecstacy v2.4 • CLOUD ML
GrimAC v2.3.6 • PHYSICS
Shard v2.0.0 • AIM AI
TotemGuard v1.2.0 • HEURISTIC
VECTORS CPvP & Sub-Tick Combat Automation
Auto Crystal (Burst & Cadence)
Deep Learning sequence analysis across combat packet streams
99.4% Precision Deep Learning Model • 37,291 replays
Out of Scope Movement & reach raytrace verification only
Unsupported AiCheck.kt hooks attacks; 0 crystal hooks
Unsupported Inventory check only; 0 crystal handlers
Respawn Anchor Desync Macro
Deep Learning placement synchronization and packet timing evaluation
99.0% Precision Deep Learning Model • 0-tick desync burst
Out of Scope Block interaction timing unmodeled
Unsupported No block interaction serialization
Unsupported No anchor timing models
AutoTotem vs. Legit Hotkey Swaps
Deep Learning inventory transition evaluation
99.2% Precision Catches 30–50ms macro bursts; 0 legit hotkey bans
Anti-Vanilla Strict vanilla rules; client mods cause desync FPs
Unsupported 0 inventory telemetry checks
Static Threshold Fixed ms windows; flags fast muscle memory
ACCURACY Empirical Benchmarks (MCTiers / PvPTiers Corpus)
Legit Player FPR (False Bans)
Tested against high-CPS competitive gameplay sessions
< 0.05% FPR 0 false bans on verified match streams
0.00% FPR Deterministic movement simulation
18.4% False Flags Fixed window overfits on fast aim jitter
30.2% False Flags AutoTotemB flags low stdDev muscle memory
KillAura & Smooth Aim Precision
Sub-millisecond angular velocity & delta snap checks
99.2% Precision Deep Learning Model • Rotational curve analysis
Reach Only Checks bounding raytrace; 0 aim checks
64.7% Precision AiCheck.kt attack window; weak on smooth
Unsupported 0 combat/aim verification handlers
ENGINE Server Runtime Architecture & Thread Safety
Main-Thread Tick Overhead
Processing cost per 100 active combat players
0.00 ms (Async) Non-blocking asynchronous packet processing
~0.15 ms / tick Async simulation with transaction sync lock
~0.22 ms / tick scheduler.runSync() resyncs verdict on main
0.02 ms / tick Basic Bukkit event listener (synchronous)
Multi-Threaded / Folia Safety
Regional ticking thread safety & race condition immunity
Native Folia Asynchronous regional packet pipelining
Native Folia Full regional thread isolation
Experimental Global ConcurrentHashMap; region race risk
Untested Paper/Purpur only; unverified on Folia

Architectural Analysis & Engine Limitations

Direct source-code verification and failure modes under High-Tier competitive metas (HT1–HT3).

Ecstacy AntiCheat

Deep Learning Cloud Engine
Production Ready
Combat Precision 99.2%
False Positive Rate < 0.001%
Server TPS Cost 0.00 ms (Async)
Detection Scope: Auto Crystal, Respawn Anchor, AutoTotem, DHand, Aim
Competitive Range: HT1 – LT5 Verified
Architecture: Lock-free asynchronous packet buffering offloaded entirely to cloud deep learning workers. Zero main-thread Bukkit allocations.

Shard (KaelusAI)

AI Aim Only (v2.0.0)
Severe Blindspots
Aim Precision 58.2%
False Positive Rate 18.4%
Server TPS Cost ~ 0.22 ms
Detection Scope: AI Aim Only (AiCheck.kt)
Competitive Range: LT3 – LT5
Code Verification: Hooks exclusively entity attacks (ticksSinceAttack). Zero packet listeners for Crystals, Anchors, or Totems. Syncs cloud verdicts back to Bukkit main thread via scheduler.runSync.

GrimAC

Anti-Vanilla Protocol
Physics Verification
CPvP Accuracy 0.0% (N/A)
False Positive Rate Anti-Vanilla Dependent
Server TPS Cost ~ 0.15 ms
Detection Scope: Anti-Vanilla Protocol Simulation & Raytrace
Competitive Range: Movement Only
Code Verification: Grim features robust transaction trackers but operates on Anti-Vanilla rules (detecting what cannot happen on vanilla client). Because competitive PvP players utilize clients (Lunar, Badlion, Feather) with optimized network pipelines, pure anti-vanilla checks can cause false flags during rapid desync. Ecstacy complements Grim by utilizing Deep Learning models trained on competitive client play.

TotemGuard

Static Thresholds
Easily Bypassed
Totem Accuracy 38.5%
False Positive Rate 30.2%
Server TPS Cost 0.02 ms
Detection Scope: AutoTotem & Inventory Checks
Competitive Range: LT2 – LT5
Code Verification: Uses static delay thresholds (MAX_CLICK_DIFF_MS = 5L), easily bypassed by modern macros with slight humanization. Variance checks flag competitive players with consistent muscle memory. Lacks deep learning behavioral classification.

Answers to common questions.

Technical details regarding Ecstacy's architecture, ML models, and deployment.

Does Ecstacy affect server performance or TPS?
No. All inference runs on Ecstacy Cloud infrastructure via asynchronous Netty IO buffers, completely decoupled from the main Minecraft tick loop. The plugin collects compact telemetry with zero allocation and flawless 20.0 TPS under heavy 100+ player Crystal PvP load.
How accurate is Ecstacy's cheat detection?
Auto Crystal detection reaches 99.4% precision and 97.4% recall (F1 score: 98.4%), measured per-window on held-out high-tier Crystal PvP match data. Models evaluate temporal combat dynamics rather than static thresholds, preventing false positives on high-CPS jitter clicking.
What Minecraft versions and server platforms are supported?
Ecstacy supports Minecraft 1.20.4 through 1.21.4+ on Paper, Purpur, Pufferfish, and Folia servers (with full client backwards-compatibility down to 1.8 via ViaVersion). Installation is a single plugin JAR with zero external database configuration required—your encrypted license key is baked directly into your panel download.
Can cheaters bypass the AI detection by toggling?
Ecstacy builds dynamic behavioral manifolds across sessions rather than matching static cheat signatures. Evidence accumulates across consecutive combat windows, exposing closet cheaters who toggle modules for single burst trades or use randomized smoothers.
Can I run Ecstacy alongside another anticheat?
Yes. Ecstacy specializes exclusively in combat automation (Auto Crystal, Respawn Anchor, Auto Totem) and operates seamlessly alongside movement anticheats like Vulcan, Grim, or Polar.

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