
I've been backing this since before it was a finished product. On one of the biggest practice networks in Europe people try everything on you, every single day. It holds up, and I don't spend my evenings arguing about bans anymore.
Advanced behavioral analysis powered by Machine Learning. Optimized for the Crystal PvP meta.
Servers that collaborate with us
Most anticheats look for cheats they already know. Anything not on the list walks straight through. We do the opposite: learn what normal play looks like, then flag what doesn't fit. Private clients included.
Analyzes combat patterns twenty times every second, identifying temporal anomalies and inhuman click distributions invisible to traditional heuristic checks. Our models evaluate trajectory entropy, placement-to-break intervals, and angular acceleration to detect custom macros with surgical precision.
Execution occurs exclusively on dedicated high-performance cloud clusters, ensuring that zero inference load touches your Minecraft server. The game process maintains 20.0 TPS flawlessly, using asynchronous Netty buffers to transmit compact telemetry without garbage collection spikes.
Synchronizes infractions and behavioral fingerprints across hundreds of affiliated Minecraft networks in real time. When an offender is caught using automated combat modules on another server, their cross-network reputation score updates instantly to safeguard your community from their first tick.
Integrates directly with Lunar Client, Badlion Client, and Feather Client via custom channel handshakes and verification payloads. Restrict unapproved Forge or Fabric mods, verify player client authenticity, and maintain clean competitive integrity during high-stakes matches.
Examine empirical validation data comparing Ecstacy against leading alternatives across verified Tier 1 combat sessions. Review precision metrics, false-positive distributions, and verified player telemetry with full transparency.
Open page →One jar. Spigot, Paper, Folia and Minestom, on 1.20.4 through 1.21.4+ (backward-compatible with 1.8+ clients via ViaVersion). Drop it in, restart, done. No proxy module. No client mod. No key to paste anywhere, because your licence is built into the download.



Natively hooks into the most popular PvP clients to ban unallowed modifications and payloads, ensuring 100% fair tier testing and competitive play.

Instant detection of injected modules and unallowed mods natively via webhook APIs.
Official site →
Plugin message hooking to strictly verify client integrity and allowed mod lists.
Official site →
Native support for banning restricted Forge/Fabric mods through handshake packets.
Official site →Everything from in game. Pull up a player's flags, watch the replay of the moment they tripped, change how strict a check is, ban. All of it lands in the audit log.
Global Bans
Caught on one server, marked on all of them. Someone who shows up already flagged elsewhere is treated as a risk from their first tick, so hopping servers no longer buys a clean slate. It never bans on its own. That call stays yours.

I've been backing this since before it was a finished product. On one of the biggest practice networks in Europe people try everything on you, every single day. It holds up, and I don't spend my evenings arguing about bans anymore.

Cheaters were killing my SMP. People were leaving and the server was starting to get known for it. This turned it around. The players who left actually came back.

I ran it on my practice server back when nobody knew about it. It caught stuff nothing else was catching. I ended up helping the team make it better because I wanted it to win.
Technical details regarding Ecstacy's architecture, ML models, and deployment.
You're about to let someone else decide who gets banned on your server. Here is how to reach us, what happens to your data, and what you can check for yourself before paying anything.
Discord is the fastest route and where tickets are handled. For anything billing or legal, write to Contact Support. Security issues have their own channel: see security.txt.
Hosting is in the EU. For your players' data you are the controller and we are the processor. The terms are in the Data Processing Agreement, and the Privacy Policy sets out exactly what is collected.
The detection figures on this page come with their methodology. Uptime is public and unedited on the status page, incidents included. The plugin API and its source are on GitHub, and the full documentation is readable before you buy.
Secure your server with the most advanced ML Anticheat on the market.
Get Started